3ds file format is dated, you will find that the import of. In addition, it handles all (u,v) texture coordinates and uniquely imports all of the 3D Studio texture mapping methods (2 texture color maps, bump maps, opacity maps, shininess maps, automatic planar & cubical environment maps, spherical environment maps and luminosity maps).Īs much as the. 3ds importer reads in and converts every aspect of a 3D Studio file including all geometry (+ proper smoothing group recognition and processing), all camera and object animation data (plus the ability to animate 'instances' of 3D Studio objects), all material attributes (including the proper translation of edge fall-off transparency), lights, cameras, view data, background color schemes and all other auxiliary data from a. 3ds file format by 1993 and it became one of the most fundamentally important converters in our software, along with LightWave support by 1994. Okino was the first to fully reverse engineer the.
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